Mar 19, 2008, 02:11 AM // 02:11
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#121
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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You people that regret everything since Prophecies do realize the game would have died if Anet wasn't making money on something, right? They can only afford to make it free-to-play by making and selling new content at regular intervals. If you want a world that never ever grows or changes, you're looking at either a single-player RPG, or a pay-to-play MMO.
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Mar 19, 2008, 03:02 AM // 03:02
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#122
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Furnace Stoker
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Quote:
Originally Posted by flubber
sorry, can't drop names and can't even link to the threads, because they were butchered that bad by people here it's not even funny.
as far as when? not too long ago. lol.
/edit
actually, I could link, but i'm not doing the searching.
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So, basically, you got nothing.
OK good.
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Mar 19, 2008, 06:12 AM // 06:12
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#123
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Lion's Arch Merchant
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The day Nightfall was released. Heroes have given so much life to a game I was losing faith in. It wasn't until heroes were introduced that our guildies could finally do more stuff together like clear UW/FoW, etc.
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Mar 19, 2008, 07:00 AM // 07:00
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#124
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by bj91x
The day Nightfall was released. Heroes have given so much life to a game I was losing faith in. It wasn't until heroes were introduced that our guildies could finally do more stuff together like clear UW/FoW, etc.
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/Agree
Heroes were a massive improvement for the better. They didn't kill pugging for me, since I was henching everything already. Yes, in my experience, PUGS are so bad, I'd rather take all henchies.
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Mar 19, 2008, 07:00 AM // 07:00
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#125
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Hall Hero
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The thing with Heroes is that the game would probably be much worse off than it is without them. The game is seperated far too much as it is: The playerbase is split apart and seperated by outposts, instances, and districts. Once you entered an explorable area, instance, or mission, you were entirely cut-off from anybody that wasn't in your whisper, friends list, or guild charter. All the party search feature did was make it so you could spam less. Then you have the fact that for a large majority of the entire game requires 8 people - by general MMO standards, even though GW barely fits the mold of an MMO, that is a lot.
All in all, there are just too many restrictions on the social aspect of Guild Wars that heroes had to be the most viable option. While their addition may have caused some damage, it's more or less done for the greater good. I highly doubt that ANet would've been able to keep sales up this high without them.
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Mar 19, 2008, 07:02 AM // 07:02
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#126
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Resigned.
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Factions. Very different than the original GW. I think it opened up new paths for PvE, yet kinda broke PvP... hard to say, really.
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Mar 19, 2008, 07:06 AM // 07:06
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#127
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Hall Hero
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Quote:
Originally Posted by Illfated Fat
Factions. Very different than the original GW. I think it opened up new paths for PvE, yet kinda broke PvP... hard to say, really.
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I really believe that they added too much to handle. I remember Lyra making a post here saying that "ANet could really learn something from Team Fortress 2," and she was right: the less you have to balance, the easier it becomes.
However, I feel that it was with Nightfall that things became "too much."
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Mar 19, 2008, 07:03 PM // 19:03
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#128
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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No.
The day was: April 28, 2005.
Guild Wars atarted to run and change to fit its players. No more beta testing and no more 'game made for 4 players'.
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Mar 20, 2008, 01:28 AM // 01:28
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#129
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Lion's Arch Merchant
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Quote:
Originally Posted by enter_the_zone
/Agree
Heroes were a massive improvement for the better. They didn't kill pugging for me, since I was henching everything already. Yes, in my experience, PUGS are so bad, I'd rather take all henchies.
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Actually, I've resumed PUGging again since the introduction of heroes. Even when you have crummy PUG players, you can generally have 1 or 2 heroes with good builds that you gave, who can overcome the lack of skill some PUGs may have. Plus, you no longer had to deal with stupid PUG waiting for a human healer for an hour simply because they refuse to take hench healers because they don't know that hench healers work just fine (and the reason these PUG players fail so much isn't the henchies' fault... its their own fault... but they don't realize that). PUG seems to be more open to hero healers (again, another strange thing since most PUG players' hero healers I've seen have worse skill bars than the hench healers XD).
Of course, this is not saying PUG is a better choice. Henchies (before you could even flag them) are better than PUG. It's just that I like playing with real players and heroes made it more bearable to PUG.
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Mar 20, 2008, 02:26 AM // 02:26
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#130
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
3) The day when inscriptions were introduced.
Prices started to sink dramatically. 2 years ago +30hp sword hilts were like 50k, and so were 10/10 sundering's. Nowadays every single guy can buy him/herself a perfect weapon for a very low amount of money.
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The price of weapon mods has nothing, I repeat nothing to do with inscriptions...
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Mar 20, 2008, 03:07 AM // 03:07
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#131
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by MithranArkanere
No.
The day was: April 28, 2005.
Guild Wars started to run and change to fit its players. No more beta testing and no more 'game made for 4 players'.
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Not sure what you exactly mean, but I'll reach out on a limb: you enjoyed a game before it actually made money. I'm sorry to tell you this, but if only the world ran without money, but the people in Anet need to pay the bills just like everyone else. I just think that saying the game changed when non-beta testers entered is just stupid and silly. If the game never left beta, you wouldn't still be playing it. Hell, you wouldn't not have been playing it in December of 2005.
If you had fun in GW1 overall, then it was worth the fun. It is win-win for the game and players to actually launch, and considering the dominance on this type of game by WoW, we are lucky that Anet still does well enough to continue to do updates (both good and bad...) with out a constant flow of cash into their pockets.
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Mar 20, 2008, 03:30 AM // 03:30
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#132
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by EPO Bot
Just imagine what the reaction would be if ANet suddenly announced:
"We are sorry for all the changes we have made. We will now refund every GW purchase exept prophecies and delete all campaigns that came out after it. All skills will be cut from the game, exept the originals and they will all be reset to the way they worked the day GW was released. Your titles will be erased since they only ruined the game.Green items no longer drop. Xunlai storage will only have one box again. Heroes? Forgive us for ever thinking of those. We have deleted them forever. Use of the word "Ursan" will result in your account being permanently banned. If anyone has a problem with our new policy, know that it is all for your own good. Trust us on this one, you are only a small minority. All of your friends love to see their favorite game restored."
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Mar 25, 2008, 01:17 PM // 13:17
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#133
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Ascalonian Squire
Join Date: Dec 2007
Profession: W/Mo
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Mar 25, 2008, 07:16 PM // 19:16
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#134
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Jungle Guide
Join Date: Jun 2006
Profession: Mo/
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hard mode with consumables and/or ursan is the same as normal mode ... so whatever...
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Mar 25, 2008, 07:23 PM // 19:23
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#135
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by MarlinBackna
Not sure what you exactly mean, but I'll reach out on a limb: you enjoyed a game before it actually made money. I'm sorry to tell you this, but if only the world ran without money, but the people in Anet need to pay the bills just like everyone else. I just think that saying the game changed when non-beta testers entered is just stupid and silly. If the game never left beta, you wouldn't still be playing it. Hell, you wouldn't not have been playing it in December of 2005.
If you had fun in GW1 overall, then it was worth the fun. It is win-win for the game and players to actually launch, and considering the dominance on this type of game by WoW, we are lucky that Anet still does well enough to continue to do updates (both good and bad...) with out a constant flow of cash into their pockets.
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I meant that some illogical and thoughtless people want to 'go back' in time, like Before Nightfall, before Factions and even before Sorrow's Furnace and stick the game there.
GW is better moving onwards.
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Mar 25, 2008, 09:42 PM // 21:42
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#136
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Banned
Join Date: Nov 2007
Guild: Mantra Of Shut Your {Face}
Profession: E/Mo
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Quote:
Originally Posted by GloryFox
I'm for Hell mode..
Hell mode is Hard Mode but if your character dies it's deleted forever. ![Devil](../Img/devil.gif)
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lol loving it
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Mar 25, 2008, 11:27 PM // 23:27
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#137
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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/signed for Cow Level.
Hard Mode would have been fine if they'd implemented real teams with the AI to back it. Mobs in EoTN, for instance, tend to have pretty good bars compared to other areas, particularly the Charr and Slaver's Summit groups - you'll notice they're harder to fight than monsters that just do lots of damage. Heck, you could have monsters running real spike builds, balanced, hex overload, etc. and utilize specific AI for each build (try infusing a CPU spike).
Also, you could easily make another Hard Mode just by importing the current Hard Mode and disabling all consumables and PvE skills. The number of people who could actually complete all areas (vanquishing, dungeons, campaign, elite missions) would drop substantially.
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Mar 28, 2008, 05:57 PM // 17:57
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#138
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Ecnegilletni Laicifitra [朔mud]
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lols, the day before 4/20.
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Mar 28, 2008, 06:45 PM // 18:45
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#139
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Academy Page
Join Date: Dec 2005
Location: near philly
Guild: The Order of Sithis
Profession: Rt/
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IMO, Guild Wars changed forever when it stopped being a MMO and went to a single player game where you could also see other players in a town..... Namely, when Heroes were added. You simply did not have to join with other people cuz you gotz t3h uber henchies
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Mar 28, 2008, 07:38 PM // 19:38
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#140
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Guest
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Quote:
Originally Posted by DarkNecrid
So, basically, you got nothing.
OK good.
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So basically you mustn't have been around the forum when a certain someone was sending packets to alter the game, along with the ability to crash it as well.
OK sweet.
if YOU don't, see it...it, isn't there. I know I wasn't the only one to read the thread, and quite a few of GURU members verified this script kiddie was able to crash their client. but hey...basically anet made a few patches for it, so it must not have existed........................................... ..............................they got nothing either, right?.
http://www.guildwarsguru.com/forum/s...ed+my+cli ent
-and it's not up to me what gets deleted, it's not my forum. it seems around here, the truth, or what makes the most of the truth is a -1 post.
Last edited by gone; Mar 28, 2008 at 07:46 PM // 19:46..
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